AI Insights · Timothy · July 2022
Top 5 Boxing Games Performance in Ecuador, Q2 2022
In Q2 2022, the top 5 boxing games in Ecuador showed varied trends in downloads, revenue, and active users, as reported by Sensor Tower.
In Q2 2022, the top 5 boxing games on a unified platform in Ecuador demonstrated a range of performance metrics in terms of weekly downloads, revenue, and active users. Here's a detailed look at each app's performance.
Boxing Star: Real Boxing Fight from THUMBAGE saw a peak in weekly revenue at $163 in the week of May 23. The app experienced fluctuating downloads, hitting a high of 400 in the last week of March and ending the quarter with 318. The weekly active users trended downwards initially but recovered to 1.2K by the end of June.
Slap Kings by Lion Studios earned a maximum weekly revenue of $40 in mid-April. Downloads peaked at 1.1K in early May before stabilizing, with 726 downloads in the last week of June. Active users fluctuated but remained above 2.4K towards the end of the quarter.
Real Boxing: KO Fight Club by Vivid Games S.A. showed consistent performance with weekly revenue ranging from $16 to $23. Downloads stayed relatively stable, peaking at 124 in early May. Active users varied slightly, ending the quarter with 279.
Real Boxing 2 also by Vivid Games S.A. saw a gradual increase in weekly revenue, topping at $26 in the last week of June. The app's downloads reached a high of 3.7K in early May, before tapering off to 1.5K by the end of the quarter. Active users peaked at 5.3K in early May and settled around 2.8K at the end.
WWE Mayhem from Reliance Games had modest weekly revenue, peaking at $50 in mid-April. Downloads varied, with a peak of 576 in early May, and ended the quarter with 368. Active users showed a slight upward trend, ending June with 1.2K.
These insights are based on data from Sensor Tower. For more detailed analytics, visit Sensor Tower's platform.